Launched in November 2006, PSN was originally conceived for the Play Station video game consoles, but soon extended to encompass smartphones, tablets, Blu-ray players and high-definition televisions.
As of April 2016, over 110 million users have been documented, with 70 million of them active monthly.
Play Station Network's services are dedicated to an online marketplace (Play Station Store), a premium subscription service for enhanced gaming and social features (Play Station Plus), movie streaming, rentals and purchases (Play Station Video), a cloud-based television programming service (Play Station Vue), music streaming (Play Station Music) and a cloud gaming service (Play Station Now).
Launched in the year 2000, Sony's second home console, the Play Station 2, had rudimentary online features in select games via its online network.
See the hats of those who were brave enough to take up Forrest’s challenge HERE.
It required a network adaptor, which was available as an add-on for original models and integrated into the hardware on slimline models.
However, Sony provided no unified service for the system, so support for network features was specific to each game and third-party server, and there was no interoperability of cross-game presence.
By this time, Kik had raised a total of .5 million.
On August 16, 2015, Kik received a million investment from Chinese Internet giant Tencent, the parent company of the popular Chinese messaging service We Chat.